Goal: Re-explore the still-thriving ecosystem of Loot - a hardcore-web3 world-building experiment built around randomized composable on-chain adventurer gear.
🔈 Speakers
Host:
Nico Vereecke - Metacast Host @ Naavik, Investor @ BITKRAFT Ventures
Guests:
timshel - Genesis Loot + Divine DAO
LordOfaFew - Realms (for Adventurers)
**Threepwave** - Crypts and Caverns
Timshel :
- Father of two, tinkerer, builder
- Unofficial community-leader in the Lootverse
- Working to make Loot a decentralized, permissionless, and infinitely -expansive universe, yet still cohesive at the same time.
- Focused on setting up foundation for Loot - so everyone has a solid and shared baseline to build in infinite directions
LordOfaFew :
- All-round engineer of 10 years, long-time crypto lurker, passive investor
- Building Bibliotheca - Visualizer for tracking on-chain progress in Lootverse
- Building Realms - Lootverse MMO on Starknet (ZK rollup)
Threepwave :
- Builder at heart, writing code since 5 years old, PM at large tech company
- Background in VR and world-building
- Building Crypts and Caverns
- 9000 generative on-chain dungeon maps
- Digital universes are built around people (identity), places, and things - not many were building around places
- Richness of dungeons comes from the underlying metadata of how the world is defined
- Floors, walls - where can you walk, where can you not walk
- Added more complexity to maps such as doors
- Many Loot community members chipped in metadata ideas - even Dom
✨ Why is Loot Special ?
- Foundational building project - Loot is a composable contract that anyone can build on top of, which makes it incredibly pure
- Loot has no core team, roadmap, community manager, or even treasury
- Everything in development is from genuine democratic excitement
- Loot was a free mint, Dom didn’t earn anything